Follow MoiraNight
Follow
Following MoiraNight
Following
Add To Collection
Collection
Comments
Devlog
Tennō
←
Return to Tennō
Devlog
Asset Modeling
May 30, 2022
by
MoiraNight
During the concept phase of Tennō, it became clear, that we would need a lot of different buildings, so we decided to make them procedurally with Houdini. So I developed a Building Generator that wou...
Continue reading
Pathfinding-System
May 30, 2022
by
stho
Pathfinding Since the entire resource distribution system is realised via cart-pusher NPCs (e.g. there is no “beaming” of resources or products) and furthermore NPCs also distribute the final prod...
Continue reading
Configuration System
May 29, 2022
by
Auburgo
In order to easily configure and balance the game's buildings, we had to implement some kind of offline configuration system that allowed us to tweak values without the need of rebuilding the game. To...
Continue reading