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Tennō

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Devlog

  • Asset Modeling
    May 30, 2022 by MoiraNight
    During the concept phase of Tennō, it became clear, that we would need a lot of different buildings, so we decided to make them procedurally with Houdini. So I developed a Building Generator that wou... Continue reading
  • Pathfinding-System
    May 30, 2022 by stho
    Pathfinding Since the entire resource distribution system is realised via cart-pusher NPCs (e.g. there is no “beaming” of resources or products) and furthermore NPCs also distribute the final prod... Continue reading
  • Configuration System
    May 29, 2022 by Auburgo
    In order to easily configure and balance the game's buildings, we had to implement some kind of offline configuration system that allowed us to tweak values without the need of rebuilding the game. To... Continue reading
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